Types of rpg weapons reddit


Types of rpg weapons reddit. For example, you have a weapon that is a pistol, add a "gun" weapon type to it, and set which character or class can use it using that list I told You about. The weapon is designed to provide every conceivable type of direct fire support at the platoon level. Moonveil. But this is just the tip of the iceberg: game designers can get super creative and add all sorts of twists to these classic categories. Basically any weapon works because you can use greater magic weapon to bring lower enhancement stuff up to par. A unit swinging its sword is only doing a "physical attack", no matter how enchanted their weapon is. The above listed weapon types that don't have uniques will still have various enchants found throughout the game, nothing is just +1 nothing as far as I know. Secutores had armor with scales, that was meant to resemble fish, while retiarius was meant to be sexy fisherman. If there is still damage left after being reduced by armour defences, then the damage is multiplied by a number based on the nature of the attack. Aside from dart, javelin, light pick, dwarven urgosh, and shortbow, every weapon type in the game has at least a few if not several unique interesting versions found in various ways. Short answer: use whatever damage types aren't covered by your other gear. Similar regarding the weapon art, but a bit weaker probably. Game also provides few outstanding daggers - shiny dagger (blind w/o save on crit), retrievers claw (x3 crit), hasty eradicator (+2 attacks per round The official community of V Rising on Reddit! Gather a clan of allies online or play the part of the lone wolf as you explore vast worlds of dark horrors and, worse: the deadly sunlight in this open-world vampire survivor RPG developed by Stunlock Studios. The ammo has a huge impact on the damage. Looking at lists of gear gives people a very good idea of what tech or magic level the game is at and what types of weapons and such they can expect to see. This is a HUGE mechanic that is very commonly slept upon. But you know what weapon can be played without learning and still OP as heck ? Dual swords, sir. Iconic weaponsbecome memorable due to their unique abilities, and a wide variety of weapon types like bows, swords, and magical staffs from different games cater to diverse playstyles. Lords of the Fallen is a Dark Fantasy Action-RPG developed by HEXWORKS and published by CI Games. All the elemental types of damage that can be inflicted, as well as the styles of weapon, from SMG to sniper rifle, makes Borderlands 3 one of the The *Dungeon Crawl Classics* Role Playing Game is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere. Short Version; connect Weapon-steryotypes to Culture- Magic- and Religion-steryotypes;Weapons are the cooles form of Heldaric there is, make ones personal choice of Weapon matter. When looking at skills do i need to have all of them to use that weapon? For instance the poleaxe has the “blunt, spear, and polearm” types, so does a character need training in all three of those or just one?. Each type of material offers a bonus for each slot it can be placed in. It’s still there from when they tried to expand the weakness mechanic at the beginning of EoC. A weapon category I wanted to create consists of axes, hammers, and clubs. Standout weapon types based on uniques I have seen so far: Longsword * , Scimitar, Fauchard, Scythe, Falchion, Greatsword, both Bows * , Glaive * , Dagger * , Throwing Axe/Javelin, Rapier * , and Falcata. Long Swords, Short Swords - Disarm: Rather than making an attack, using this weapon allows the wielder to disarm his foe instead. Think of it as the type of attack it is, not the kind of damage it deals. But considering how few enemies have specific resistances to damage types, I would recommend you rely upon Monster Hunter World. But every weapon also has multiple different levels of upgrades so theres even more weapon types. Offstoc is a common term in souls games for offhand estoc. Swords are in general the best 1h weapon option, as axe and mace have inferior weapon skills. For example if you find a weapon at lvl 2 with the stats that you like you can transmute it to upgrade its dmg (this increases the weapon lvl), crit chance and other stats and keep it forever. I'm currently in the process of making the concept for a turn based RPG that takes place in semi-modern setting like FF7. Oct 12, 2015 · RPG-2 was a pure recoilless launcher (like Panzerfaust) on the Davis principle. So I'm trying to sort weapons into types, here's what I have: •Blades (swords and axes) •Polearms (all pole weapons including spears) •Clubs (maces, hammers, flails) •Throwing weapons (any Weapons can deal 2 types of damage simultaneously, blunt and penetrating. It starts off as a +1 weapon with a single flail head and then as you progress though your adventures, you recover further elemental flail heads of different flavours (also gaining another +1 each time) until it eventually reaches it's full potential. I still seem to have 100% hit chance vs stuff weak to crush with slash weapons. All in all, that’s the basic framework! These three types of RPG weapons – melee, magic, and ranged – are the building blocks for almost every experience in the genre. Lords of the Fallen is available on PC, PS5 and Series X|S and released on October 13th, 2023. Confusion is one of the best debuffs in the game, as depleting enemy stamina = tons of free hits. I can barely find and kerosene, and it would be much appreciated if I could get some help in finding and crafting raiding weapons. Related Elden Ring Open world Action role-playing game Gaming Role-playing video game Action game forward back r/Eldenring This is the subreddit for the Elden Ring gaming community. Long is any two handed weapons. My goto weapons were the Blast slings, Sharpshot bows, hunter bows and spike throwers. Greatsword or falchion for your weapon. He's done a lot to balance the weapons. You turn off God of Wind 2 to spam God of Wind 3 only and hell, you rekt everything with blindfolded on. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Such as Hollow Point and Armor Piercing for Guns. Solarian is obvious, Witchwarper less so. Your weapon has a melee type, a gun type, and a shield type. And the one with the most forms is a huge moon-shaped blade that your character has to lug around with two hands; it can switch into an axe. Topic 7 - Ammo Types. It was released in South Korea in December 2019 by Smilegate and in Europe, North America, and South America in February 2022 by Amazon Games. As far as great weapons, part of it is a nod to all the fantasy RPG staples, and part of it is that they really were used differently much of the time. Too many variables. This gives you a set of weapons like: Piercing: Knives - Short Spears - Pikes The types available are metal, cloth, leather and masterwork. Different places in our World and history had there own weaponary, changing in reaction to the enviorment, and a fantastic world should do the same. There is no Law Level restriction on their use; they have no mass, no ammo costs (although spending credits for optional bribing with drinks/treats or a chew toy for a vargr does incur a cost), limitless supply, and no messy paperwork or clean up afterwards. Lots of options. Daggers, knives, short swords. I've used curved swords, rapiers, hammers, halberds and other weapons in my testing. *There are also two iconic weapons in game that will also shoot through obstacles that are not tech A subreddit dedicated to Grim Dawn, an action role-playing game developed and published by Crate Entertainment. There are various classes that can use different categories of weapons. The attacker must roll a successful hit. These days I have 3 classes of weapon in my game. well, don't choose weapon based on its type, choose the weapon with martial arts that can either deal multiple hits like Guding Blade, Azure Dragon Crescent Glaive, Unparalleled Spear and Pair of Swords of Aspiration or can hit fast and hit hard like Moon Break on Straight Sabres. However, being hand thrown weapons, they still had to be deployed at suicidally close range to be effective. Ranged weapons is where I am having trouble. Apr 2, 2024 · Types of RPG weapons: closing thoughts. " I like a weapon with good reach (spear, staff, axe) for when I'm fighting mounted and a weapon that is quick (sword, daggers) for when I fight on foot. The game features a massive, gorgeous map, an elaborate elemental combat system, engaging storyline & characters, co-op game mode, soothing soundtrack, and much more for you to explore! I'm also fine when a game has many weapon types that behave differently. There are incendiary grenades. Even on the same mech frame, different weapons feel different and play tactically in different ways. Paralyze or lose initiative on the next round. The synergy in switching from attacks between hands in this case is, to my knowledge, slower than most other attack sequences. The biggest bonus to Claymore is that its weapon skill inflicts Confusion (assuming you don't whiff it). put martial art spirit damage and decrease martial art spirit consumption and any special "flower" effects related So as i say, a character can be good across the board when he picks up any rifle type weapon, but train in certain ways and you can excel with certain weapons and approaches excelling with weapon types affects how well you can do all those other things you mentioned, which I do also also have in the game, like cover fire, run and gun, firing Etrian Odyssey is undoubtedly a Dungeon RPG but it would also be fair to label it as a JRPG, and Morrowind is both a CRPG with an emphasis on stats, character building and dice rolls, as well as being an action RPG where player reactions and positioning are an important part of combat - so I think we need to use such labels not as boxes to Your best weapons are the Persuade, Diplomacy, or even Carouse skills to avoid getting into a fight in the first place. I used to do that in before Gloomrot haha. That decision was made because I didn't really care as much about individual weapons as I did about style and flavour. The gladiator recruits were sent to school and sent to train in different styles based on their body type or personality. The projectile of RPG-7 is also launched following the recoilless principle, but there is a rocket motor in the projectile, which fires after some distance. Allegedly, for example, Scimitars attack faster than Falchions in the curved sword category. Early game, I personally like the spear (there's two of them. It's just a change of the name. Some weapons deal damage of multiple types. Basically if you kill more enemies of one type they might push you to use the same weapon type Or perhaps different ammo is recovered in different ways. I just started reading the core rule book, and on page 118 it describes types of weapons. Missile weapons which cause delay only do so at specific ranges. Did i mention all 14 weapon types have COMPLETELY different playstyles? Related Elden Ring Open world Action role-playing game Gaming Role-playing video game Action game forward back r/albiononline Subreddit of Albion Online, a full-loot sandbox MMORPG published by Sandbox Interactive. It's here that impaling weapons come into their own as they have the best multiplier. Things like Kerosene, Anti-Material ammo, Raiding weapons, C4, Breaching rounds, stuff like that. For ranged weapons I actually did what you were thinking of, categorizing by propulsion method and form factor It doesn't take any special abilities into account, just type, level, and damage, but can give anyone who wants it a baseline for where to put homebrew weapons. This is the official community for Genshin Impact (原神), the latest open-world action RPG from HoYoverse. LANCER is the tabletop role playing game of mech combat created by Tom Parkinson-Morgan and Miguel Lopez. Burning is a level 4 weapon fusion that adds the Burn crit effect to any weapon. RPG weapons often feature a diverse selection of styles, each with its own strengths, weaknesses, and unique abilities. All weapons deal the same damage, so instead of it being "greatsword is best because most damage" its now "spear is best because it has reach" or some By combining a handle and head (even multiple), you could recreate nearly any historical weapon with appropriate stats, damage types, restrictions, etc all derived from your combination. Defense is against physical damage and resistance is against everything else. Same applies to Bundeswehr 44 mm Panzerfaust mentioned by For weapons it could be x = damage type; y = size. Whereas the RPG-7 is more focused on short range anti-armor defense, with the occasional fragmentation rocket. What you gain from dual wielding two different weapon types is access to two movesets and arguably different physical damage types, without weapon swapping. For armour, you can wear medium, unless you choose to have a higher Dex. The lore of the RPG provides the only reason the weapon type works (Guild wars' flamethrower works because of the "engineer" capabilities. Fast play, cryptic secrets, and a mysterious past await you! Discounting Bloodhound step because then the focus would often be on the Ash of war, not the weapon. Most polearms, being massed infantry weapons, are about 90% stabbing and 10% all the other bits, just because you probably have all those friends of yours crowding you too much to swing it around. Two-handing lets you take full advantage of your raging song. Players must explore and fight their way through the vast open-world to unite all the shards, restore the Elden Ring, and become Elden Lord. It can be useful. Long blade is an obvious answer, since there are many extremely powerful long blades available in MW, most of them 1 handed so you still have space for a shield. A military pick does well as it is both a swung weapon (high base damage) and an impaling weapon (higher multiplier). The ones I wasn't a big fan of were bolt blasters and Shredder gauntlets. It could be a kusarigama or any other exotic weapon. So what are you trying to gain in terms of playstyle-edge here? With the Weapon Focus feat and the rest of them that deal with a weapon type, does the bonus apply to all sizes of that weapon type ? Example: A fighter could in theory keep three different sizes of longsword so he could dualwield a normal and a small longsword and not get penalties for having have a large one for two-handing. Say the player can upgrade his long range weapon expertise with XP points, giving him a permanent buff when using that type of weapon, but outside of that each weapon would have different stats and buffs which can be upgraded with a different currency like bolts at a crafting station or money at a weapon maintence store. They all have their pros and cons. All weapons can be OP in end-game if you know how to play with it. even of we did put some arbitrary measuring stick on this it would be useless. the non-throwable one) with a shield. Unlike the first game, Borderlands 2 provided DLC not only expanding the world of Pandora with stand-alone story campaigns but adding 2 m The RPG-7 (Russian: РПГ-7, Ручной Противотанковый Гранатомёт, romanized: Ruchnoy Protivotankovyy Granatomyot, lit. I want weapon skills to have a little bit of granularity; more than having a single skill for all weapons and less than one skill per weapon type. 'Handheld Anti-Tank Grenade-launcher') is a portable, reusable, unguided, shoulder-launched, anti-tank, rocket launcher. Members Online Out of the big four which one would you want a book on? In all of them, your characters level up slowly and don't gain much in power, but your weapons level up by infusing them with different attributes (elemental damage and damage against certain monster types, primarily). My main weapons were bow, Lance, SA, SNS, HH, Hammer, LBG, and HBG, with around 300+ hunts on each but my main 3 weapons were lance, LBG, and HBG. Every single monster has a weapon and armor set associates with it, so theres atleast 434 different weapons/armor sets. More info would be welcomed. For example, combining only Beast, Demon, Cult or Troll common weapons (any weapon type) will guarantee you will receive a Rare Sword, and so on. Halberd in main hand and thrusting sword in offhand is the most popular pairing but you can use it with other weapons to. Mar 29, 2012 · Instead I split each weapon type into 'styles' like Unarmed: Martial Artist, Grappler, or Pugilist; or submachine gun: Machine pistol, Automatic Rifle, or Shock Trooper. weapon types with 18-20 critical range are the best, for critical/teamwork synergy. The weapon art is incredible, short windup, medium range, relatively low FP consumption, high damage, bleed, stagger, can be spammed. armor type, but those are generally kind of a bummer to try and use. I figured I'd have to use the LCP editor (https://cc-lcp-editor. The following chart on page 119 for weapons don't have them catagorized by the types, and I don't see them mentioned again; even in the Big Four weapons. problem with crossbow is that it's not really practical once the enemy survives your combo and scatter around, i use spear to assasinate riflemen, pistol against paladin and the rolling warriors This is really unquantifiable. I did use all of the different weapon types though as they all have strengths, and a good HH user is nothing to shrug off as they'd typically deal INSANE amounts of damage. Usually these unique weapon sets thrive because the core weapons (swords bows staves) provide a sturdy backbone to progress off of. There's weapons of every type that do fire damage or have the Burn critical effect that anyone can use, including just a good ol Flamethrower. I just finished the game and it was pretty much amazing. Many of these weapons will fire multiple rounds in a pattern or in a burst, but this won't be mentioned or represented in the stat block. Its the only weapon with Reach 1 (I think), and is a 1 hander. 4 stats. As I get to the point where I'm no longer using a shield, I upgrade to a dragonbone greatsword. So, for a given metal slot, any type of metal will suffice. Members Online Help with deciding what masteries and damage type to go for on an AAR build Certain 'strong vs' weapons only exist as certain weapon types (axe/sword/hammer), so you can use this chart to show what types to combine to get the right weapon type you want. Lost Ark, also known as LOA, is a 2019 MMO action role-playing game co-developed by Tripod Studio and Smilegate. If you're looking for the best weapons, the intrinsic qualities of each weapon type matter less than looking at what artifact weapons are actually available within the game to use. . Now broken down by the same weapon categories. One thing to note is that instead of the weapons dropping from the monsters you kill, instead you get material drops which you then use to craft different weapons and armors. Longer answer: It could be helpful if you or someone on your team liked to use downtime actions to scout out what types of enemies you'll face on your next excursion, because then you can know what to avoid. Reach is polearm type length. There are 14 different weapon types all with their own unique moveset and combos. If a weapon causes two types of damage, the type it deals is not half one type and half another; all damage caused is of both types. I toed the line by giving templates of different weapons and then adding modifications so I could cover every firearm in 1-2 pages rather than 5-6, for example. Your other stats and weapon AR don't matter at all. I tend to pick middle of the ground weapons in games, such as single handed swords in skyrim or sword and shield in monster hunter, weapons that are versatile and have the middle ground of damage and mobility or attack speed. The selection of staves is really bad, and while the skills are better than the GS ones, the damage output is just lame. Its predecessor Lords of the Fallen (2014) is also a topic of this subreddit. IMO it's useless to name weapons when weapons in a same category handle the same. There are too many types of each material to list, but they can be broadly described as each belonging to one of four tiers. Like in Lancer: there are different ranges (and range matters in the game), some need reloading, some heat up your mech, some fire over or around obstacles and so on. For now, my weapon skills were weapons, heavy weapons, ranged weapons, guns and spellcasting, but I'm quite dissatisfied with it. Weapons have different ammo types. Therefore, a creature would have to be immune to both types of damage to ignore any of the damage caused by such a weapon. The AOE chaos spell is a must. Every weapon felt clunky/annoying to me the first time I tried them but after watching a few guide videos and giving them a go for a couple hunts each, I realised that all the weapons offer a completely different way to experience the game and are incredibly satisfying. You find "mana" by killing enemies within a magic circle around you (mana drain / melee combat vibes). And Optimized and Max charge for Energy Weapons. 5e already uses 3 stats (damage, damage type, and properties) which is arguably more complicated, because a new player has no idea what the game effects are for terms like Bludegoning, Versatile, and Finesse until they've played enough times memorize them. We would like to show you a description here but the site won’t allow us. Weapons with a drawback, normal weapons, and weapons with a special ability. Axes take first place for me. Whenever choosing a weapon, one must check the ammo. Apr 2, 2024 · RPG weapons: understanding weapon types. The name the US military gave the Gustaf is appropriate: The Multi-Role Anti-Armor Anti-Personnel Weapon System (MAAWS). An example: let's say dual blades kills astolos the fastest, well in monster to weapon match ups there are bound to be nuances between movements that favor one weapon over another, so just because hypothetically DB kills astalos the fastest that doesn't mean it In DnD, daggers can be hidden on your person, other weapons are too big to be hidden and every character benefits from carrying a dagger as a weapon and specially a tool, even monks (If the DM actually cares what you have on your inventory, that is) and they require no proficiency to use well so even a wizard that ran out of spellslots have something better than their fists to fight with as a Two types of hits with different scaling: Weapon Hits and Projectile Hits Weapon Hits scale with your weapon AR / weapon scaling stats (probably also weapon level) Projectile Hits scale with your weapon level and 1-2 specific stats for the affinity that skill usually belongs to. I have Gun, Bow and Thrown. Melee weapons like swords, axes, and maces excel in close-quarters combat, allowing for devastating blows that can cleave through enemy ranks. Not tabletop, but this question immediately made me think fondly of the Flail of Ages from Baldur's gate II. Kidding aside, I like weapons with proper overpower attacks better than weapons with "rage mode. There are weapon and armor mods that allow you to boost this to 100% (weapon mod perk and chest armor mod perk). There isn’t any limitation, with the exception of technological weapons which are treated as magical (ie not mundane equipment). Overall, while long-reaching weapons like halbs whiff less (since you're pushed back a bit when you block a hit), and the great-weapons all got a speed buff on counters recently, I have to give it to small weapons. The God Eater series. This is the subreddit for the Elden Ring gaming community. This is the choice of weapon for players Jan 9, 2024 · Weapons are central to RPG gameplay, offering different combat strategies and upgradable features like elemental damage and weapon fusion. Same with bolt/arrow weaknesses and element type for spells. So something i’ve wondered, when i look at some of the weapons, specifically in this case a poleaxe, they have multiple weapon types. I have a player who wants to mod an existing weapon in order to change its damage type (kinetic to explosive). Wondering what weapon type you guys think is generally the worst, in terms of general usefulness/how meta it is. I just focus on the style weakness more than the exact damage type though. Not quite. Similar to the greatsword. comment section of the elden ring wiki). HOWEVER - defense vs resistance does care about damage type. You find "conventional weapons" by finding ammo depots (exploration). It gives you a fast attack option for slower weapons. However throughout the game I didn't end up using some weapon types very much. Your DM may frown upon firearms and siege weapons as they are very expensive and don’t quite follow the wording of the class feature. Weapons do one of the three damage types and are either one-handed, two-handed, or reach. Pyromancy: 9/10 Axes, Bows, Picks - Delay: Victims hit by this weapon must Save vs. In the terms tab you can edit the types of weapons and armor if you need to, and in the weapons and armor tab you can assign their types to weapons and armor. Some people have mentioned that attack speed varies inside weapon types as well (cf. Gets a little weird with negative costs at low damage Clear out the endless waves and groups and marauders with various weapon types and character abilities. The snipers are kind of where they are best. Staff would be much better if you could have access to more staff types rather than have to stick with Reinforced Staff most of the time. A couple of examples: Initial attempts to put such weapons in the hands of the infantry resulted in weapons like the Soviet RPG-40 "blast effect" hand grenade (where "RPG" stood for ruchnaya protivotankovaya granata, meaning hand-held anti-tank grenade). Some honorable mentions are Swords and Spears. Get creative. All weapons deal d6 damage. Damage types are keyed against armor and size is keyed against the enemy's weapon size. Related Elden Ring Open world Action role-playing game Gaming Role-playing video game Action game forward back r/dauntless Play Dauntless for free on PlayStation 4|5, Xbox Series, Nintendo Switch, and PC via Epic Games store, all with true cross-play and cross-save compatibility. I mean, AD&D has that whole section of special rules for weapon type vs. The perks to get to 100% chance are not that rare or difficult to acquire, as even a purple tier and blue tier trigger chance perk will get you to 99% which is perfectly fine (16% + 8% + 75% = 99%). The "original" RPG -- based on the German Panzerfaust anti-tank weapon - was eventually followed by the RPG-2, the RPG-3 and so on. There's a Weapon Triangle, which determines which weapons have an innate advantage over another, two damage types in physical and magical, differing ranges between weapon classifications, etc. Every weapon you find, every spell (called Demon Powers in game), almost every destiny card (think of it like passive skills) can be upgraded to the max. netlify. I've tried Curved Greatswords, Colossal Swords and I'm currently doing a pure strength fist build with the Sep 10, 2023 · Related:Most Impractical Borderlands Weapons. Rifle, crossbow, mortar. Precision Weapons (Crossbows and Firearms) Bows. I just don't see the point of this weapon type. Inventive Warfare (Ex) You can treat any weapon as if you were proficient with it. Throwing a flamethrower into a Diablo3 would break the lore) People Close-Quarters combat (ringen, daggers, fist weapons) Line Weapons (LONG polearms, pikes, anything that's better used in formation) Thrown weapons. Reach certain thresholds in enough stats and you can transform one weapon into another. Those are kukri (light), scimitar, estoc, rapier, elven curve blade (finessable), fauchard (reach), falchion. In fact, although the RPG-4 had passed field trials in 1961, test findings of a newer model, the RPG-7, were released that same year, but with much improved firing range and armor piercing capabilities. Short is anything that is designed for one hand. It's basically Monster Hunter but sci- fi and a greater focus on story. So RPG-7 is a rocket assisted recoilless weapon. I'll start and name a few: Rivers of Blood. And by saying End-game, I meant the Depth. all weapons are the same and are basically just flavor, this isnt innately a problem rules light rpg's can be fun but i feel a lot of people want something more Gamey in there role playing game. app/) to create a custom mod for it, but the options I see there only allow for "additional" damage, not replacing existing damage. Gun is anything with a basic gun structure, that fires independent of the users capabilities. While they're not as common as other weapons, they still fall into the category of best damage weapons that you can find on a relatively regular basis - unlike the katana, which while undoubtedly the best weapon, is also a unicorn on your regular settings. Edit: I've created a second chart for pricing weapons, of cost vs average damage. Elden Ring is an action RPG which takes place in the Lands Between, sometime after the Shattering of the titular Elden Ring. It seems unfair that players who use physical weapons have 4 skills they can invest points in while Spellcasters have only one, and the division between weapon types is a bit messy. No idea if this is only single/two handed wielding or also dual wielding two weapons of the same type. I love games with complex combat mechanics and Monster hunter, in my opinion, has the most engaging combat. I was wondering if anyone here can provide some advjce on which weapon type to use. This can make these weapons frustrating to use and compare. it provides a lot of range and deal huge amount of damage in AOE, now i add in pistol and spear. Additionally, weapons can carry ability equivalents or have special super effective damage against different movement types (like Infantry, Cavaliers It's a massive shock coming from Wasteland 2 in terms of what are best/worst weapons that screws W2 veterans. SMGs and Big Guns are pretty much worst weapons there, while Energy Weapons practically don't deserve a mention (with 1 exception), while ARs and Sniper Rifles dominate, especially when you know how to abuse initiative. Any feats or effects you have that apply specifically to battleaxes (such as Weapon Focus or the sentinel’s symbolic weapon class feature) or to the axe weapon group (such as the fighter’s weapon training class feature) apply to any weapon you wield. mysm eotz zzf fqfdej rjpz fuhfefn fbynvp tpe gjzx nns

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